Patch Notes — Comparação de Habilidades
Versão com nomes, ícones, damage calculado em x = maxLevel e sem dados de PvP
Habilidades afetadas146
Modificadas87
Adicionadas38
Removidas21
Propriedades547
Leitura: todos os valores estão em Antigo → Novo. Para damage, o valor exibido já foi calculado com x = maxLevel. Quando u(...), d(...) ou b(...) apareceram, foram tratados como 1.
Ícones: os PNGs recebidos foram incorporados diretamente ao próprio HTML, sem depender de arquivos externos.
Os dados específicos de PvP foram removidos para manter o patch notes focado no balanceamento principal.
Cobertura de ícones: 125 de 146 habilidades possuem ícone nesta versão. Restam 21 habilidades sem ícone.
Resumo por classe
| Classe | Skills | Mod. | Add. | Rem. | Propriedades |
|---|
112 — Hero | 7 | 4 | 2 | 1 | 28 |
122 — Paladin | 8 | 6 | 2 | 0 | 26 |
132 — Dark Knight | 8 | 5 | 2 | 1 | 30 |
212 — Arch Mage (Fire/Poison) | 6 | 3 | 2 | 1 | 25 |
222 — Arch Mage (Ice/Lightning) | 6 | 3 | 2 | 1 | 25 |
232 — Bishop | 7 | 5 | 2 | 0 | 27 |
312 — Bowmaster | 8 | 5 | 2 | 1 | 31 |
321 — Sniper | 2 | 1 | 0 | 1 | 2 |
322 — Marksman | 8 | 5 | 1 | 2 | 24 |
411 — Hermit | 4 | 2 | 1 | 1 | 19 |
412 — Night Lord | 8 | 4 | 2 | 2 | 29 |
421 — Chief Bandit | 3 | 0 | 2 | 1 | 15 |
422 — Shadower | 7 | 3 | 2 | 2 | 33 |
434 — Dual Blade | 5 | 4 | 1 | 0 | 19 |
512 — Buccaneer | 10 | 6 | 2 | 2 | 40 |
520 — Gunslinger | 4 | 2 | 1 | 1 | 16 |
522 — Corsair | 9 | 7 | 2 | 0 | 27 |
2111 — Aran — 3º avanço | 4 | 1 | 1 | 2 | 11 |
2112 — Aran — 4º avanço | 5 | 3 | 2 | 0 | 21 |
2217 — Evan — 9º crescimento | 2 | 2 | 0 | 0 | 4 |
2218 — Evan — 10º crescimento | 2 | 1 | 1 | 0 | 9 |
3212 — Battle Mage — 4º avanço | 8 | 3 | 3 | 2 | 40 |
3312 — Wild Hunter — 4º avanço | 8 | 6 | 2 | 0 | 29 |
3511 — Mechanic — 3º avanço | 1 | 1 | 0 | 0 | 1 |
3512 — Mechanic — 4º avanço | 6 | 5 | 1 | 0 | 16 |
Comparação detalhada
Classe 112 — Hero
- Principal (`common`):
maxLevel 30 → 40.
- Principal (`common`):
maxLevel 30 → 40.
- Principal (`common`):
maxLevel 30 → 40; lt (-400, -300) → (-2000, -2000); rb (400, 300) → (2000, 2000).
- Principal (`common`):
maxLevel 30 → —; damage 200 → — (x antigo=30; x novo=—); mobCount 6 → —; lt (-370, -100) → —; rb (-50, 15) → —.
- Principal (`common`):
maxLevel — → 40; damage — → 385 (x antigo=—; x novo=40); attackCount — → 4; mobCount — → 2; lt — → (-475, -220); rb — → (30, 130).
- Principal (`common`):
maxLevel 30 → 40; damage 225 → 265 (x antigo=30; x novo=40); attackCount 3 → 4; mobCount 3 → 6; lt (-175, -90) → (-290, -195); rb (-10, 0) → (-5, 20).
- Principal (`common`):
maxLevel — → 5; damage — → 1500 (x antigo=—; x novo=5); attackCount — → 10; mobCount — → 6; lt — → (-425, -250); rb — → (70, 100).
Classe 122 — Paladin
- Principal (`common`):
maxLevel 30 → 40.
- Principal (`common`):
maxLevel 10 → 20; damage 510 → 590 (x antigo=10; x novo=20); mobCount 4+u(x/5) → 4+u(x/10).
- Principal (`common`):
maxLevel 10 → 40.
- Principal (`common`):
maxLevel 30 → 40; lt (-400, -300) → (-2000, -2000); rb (400, 300) → (2000, 2000).
- Principal (`common`):
maxLevel 30 → 40; damage 285 → 790 (x antigo=30; x novo=40); attackCount 3 → 4; mobCount — → 2.
- Principal (`common`):
damage 800 → 1400; lt (-550, -350) → (-400, -350); rb (550, 250) → (400, 250).
- Principal (`common`):
maxLevel — → 20; damage — → 135 (x antigo=—; x novo=20); mobCount — → 6; lt — → (-50, -35); rb — → (50, 35).
- Principal (`common`):
maxLevel — → 5; damage — → 1500 (x antigo=—; x novo=5); attackCount — → 10; mobCount — → 6; lt — → (-350, -210); rb — → (90, 55).
Classe 132 — Dark Knight
- Principal (`common`):
maxLevel 30 → 40.
- Principal (`common`):
maxLevel 30 → 40; damage 60 → 100 (x antigo=30; x novo=40).
- Principal (`common`):
maxLevel 20 → 40.
- Principal (`common`):
maxLevel 30 → 40; lt (-400, -300) → (-2000, -2000); rb (400, 300) → (2000, 2000).
- Principal (`common`):
maxLevel 30 → —; damage 200 → — (x antigo=30; x novo=—); mobCount 6 → —; lt (-370, -100) → —; rb (-50, 15) → —.
- Principal (`common`):
maxLevel — → 40; damage — → 475 (x antigo=—; x novo=40); attackCount — → 4; mobCount — → 2; lt — → (-425, -150); rb — → (30, 65).
- Principal (`common`):
maxLevel 30 → 40; damage 135 → 300 (x antigo=30; x novo=40); attackCount 5 → 4; mobCount 6 → 5; lt (-250, -70) → (-300, -160); rb (0, 0) → (65, 50).
- Principal (`common`):
maxLevel — → 5; damage — → 1800 (x antigo=—; x novo=5); attackCount — → 10; mobCount — → 6; lt — → (-465, -230); rb — → (30, 95).
Classe 212 — Arch Mage (Fire/Poison)
- Principal (`common`):
maxLevel 10 → 40.
- Principal (`common`):
maxLevel 30 → 40; lt (-400, -300) → (-2000, -2000); rb (400, 300) → (2000, 2000).
- Principal (`common`):
maxLevel 30 → —; damage 430 → — (x antigo=30; x novo=—); mobCount 1+u(x/7) → —; lt (-300, -100) → —; rb (-15, 0) → —.
- Principal (`common`):
maxLevel 30 → 40; damage 770 → 570 (x antigo=30; x novo=40); attackCount — → 4; mobCount 6 → 3.
- Principal (`common`):
maxLevel — → 5; damage — → 1825 (x antigo=—; x novo=5); attackCount — → 10; mobCount — → 7; lt — → (-1000, -150); rb — → (50, 120).
- Principal (`common`):
maxLevel — → 40; damage — → 640 (x antigo=—; x novo=40); attackCount — → 4; mobCount — → 1+u(x/7); lt — → (-600, -190); rb — → (10, 60).
Classe 222 — Arch Mage (Ice/Lightning)
- Principal (`common`):
maxLevel 10 → 40.
- Principal (`common`):
maxLevel 30 → 40; lt (-400, -300) → (-2000, -2000); rb (400, 300) → (2000, 2000).
- Principal (`common`):
maxLevel 30 → —; damage 400 → — (x antigo=30; x novo=—); mobCount 1+u(x/7) → —; lt (-300, -100) → —; rb (-15, 0) → —.
- Principal (`common`):
maxLevel 30 → 40; damage 850 → 650 (x antigo=30; x novo=40); attackCount — → 3; mobCount 3 → 5.
- Principal (`common`):
maxLevel — → 5; damage — → 1825 (x antigo=—; x novo=5); attackCount — → 9; mobCount — → 7; lt — → (-1000, -150); rb — → (50, 120).
- Principal (`common`):
maxLevel — → 40; damage — → 440 (x antigo=—; x novo=40); attackCount — → 4; mobCount — → 2; lt — → (-530, -190); rb — → (20, 40).
Classe 232 — Bishop
- Principal (`common`):
maxLevel 10 → 40.
- Principal (`common`):
maxLevel 30 → 40; lt (-400, -300) → (-2000, -2000); rb (400, 300) → (2000, 2000).
- Principal (`common`):
maxLevel 30 → 40; lt (-400, -300) → (-2000, -2000); rb (400, 300) → (2000, 2000).
- Principal (`common`):
lt (-400, -350) → (-2000, -2000); rb (400, 250) → (2000, 2000).
- Principal (`common`):
maxLevel 30 → 40; damage 900 → 840 (x antigo=30; x novo=40); attackCount — → 4; mobCount 1+u(x/10) → 1+u(x/40); lt (-120, -75) → (-445, -170); rb (120, 30) → (10, 10).
- Principal (`common`):
maxLevel — → 5; damage — → 2525 (x antigo=—; x novo=5); attackCount — → 10; mobCount — → 6; lt — → (-700, -430); rb — → (0, 20).
- Principal (`common`):
maxLevel — → 40; damage — → 680 (x antigo=—; x novo=40); attackCount — → 4; mobCount — → 4; lt — → (-380, -270); rb — → (100, 40).
Classe 312 — Bowmaster
- Principal (`common`):
maxLevel 10 → —; damage 500 → — (x antigo=10; x novo=—); mobCount 1+u(x/2) → —; lt (-100, -100) → —; rb (200, 10) → —.
- Principal (`common`):
maxLevel 30 → 40; lt (-400, -300) → (-2000, -2000); rb (400, 300) → (2000, 2000).
- Principal (`common`):
maxLevel 30 → 40; lt (-400, -300) → (-2000, -2000); rb (400, 300) → (2000, 2000).
- Principal (`common`):
maxLevel 30 → 40; damage 320 → 450 (x antigo=30; x novo=40); attackCount — → 2+(x/20).
- Principal (`common`):
maxLevel 30 → 40; damage 220 → 260 (x antigo=30; x novo=40); attackCount — → 2; mobCount — → 1.
- Principal (`common`):
maxLevel 30 → 40.
- Principal (`common`):
maxLevel — → 5; damage — → 2150 (x antigo=—; x novo=5); attackCount — → 10; mobCount — → 8; lt — → (-480, -205); rb — → (30, 130).
- Principal (`common`):
maxLevel — → 30; damage — → 370 (x antigo=—; x novo=30); attackCount — → 2+d(x/11); mobCount — → 5+d(x/6); lt — → (-305, -100); rb — → (305, 100).
Classe 321 — Sniper
- Principal (`common`):
maxLevel 10 → —.
- Principal (`common`):
damage 120 → 200.
Classe 322 — Marksman
- Principal (`common`):
maxLevel 10 → 20; damage 225 → 380 (x antigo=10; x novo=20).
- Principal (`common`):
maxLevel 30 → 40; lt (-400, -300) → (-2000, -2000); rb (400, 300) → (2000, 2000).
- Principal (`common`):
maxLevel 30 → 40; damage 1150 → 1000 (x antigo=30; x novo=40); attackCount — → 2.
- Principal (`common`):
maxLevel 30 → 40; lt (-400, -300) → (-2000, -2000); rb (400, 300) → (2000, 2000).
- Principal (`common`):
maxLevel 30 → —; damage 320 → — (x antigo=30; x novo=—); mobCount 3+u(x/10) → —.
- Principal (`common`):
maxLevel — → 5; damage — → 2150 (x antigo=—; x novo=5); attackCount — → 10; mobCount — → 15; lt — → (-1600, -150); rb — → (50, 120).
- Principal (`common`):
maxLevel 30 → 40.
- Principal (`common`):
maxLevel 30 → —; damage 900 → — (x antigo=30; x novo=—); attackCount 4 → —.
Classe 411 — Hermit
- Principal (`common`):
lt (-300, -200) → (-2000, -2000); rb (300, 200) → (2000, 2000).
- Principal (`common`):
maxLevel 20 → 30; damage 400 → 340 (x antigo=20; x novo=30); attackCount — → 1; lt — → (-420, -80); rb — → (-10, 20).
- Principal (`common`):
maxLevel 20 → —. - summon\attack1\info:
mobCount 1 → —. - summon\attack1\info\range:
lt (-400, -280) → —; rb (400, 140) → —.
- Principal (`common`):
maxLevel — → 20; damage — → 360 (x antigo=—; x novo=20); attackCount — → 2; mobCount — → 5. - summon\attack1\info:
attackCount — → 2; mobCount — → 5. - summon\attack1\info\range:
lt — → (-399, -280); rb — → (401, 140).
Classe 412 — Night Lord
- Principal (`common`):
maxLevel 30 → 40.
- Principal (`common`):
maxLevel 30 → 40; lt (-400, -300) → (-2000, -2000); rb (400, 300) → (2000, 2000).
- Principal (`common`):
maxLevel 30 → —; damage 200 → — (x antigo=30; x novo=—); mobCount 6 → —; lt (-200, -130) → —; rb (200, 70) → —.
- Principal (`common`):
maxLevel — → 5; damage — → 1750 (x antigo=—; x novo=5); attackCount — → 10; mobCount — → 6; lt — → (-490, -230); rb — → (20, 80).
- Principal (`common`):
maxLevel 30 → 40.
- Principal (`common`):
maxLevel 30 → 40; damage 293 → 700 (x antigo=30; x novo=40).
- Principal (`common`):
maxLevel 30 → —; damage 300 → — (x antigo=30; x novo=—); mobCount 6 → —; lt (-200, -70) → —; rb (200, 30) → —.
- Principal (`common`):
maxLevel — → 40; damage — → 700 (x antigo=—; x novo=40); attackCount — → 3; mobCount — → 3+u(x/7); lt — → (-420, -80); rb — → (-10, 20).
Classe 421 — Chief Bandit
- Principal (`common`):
maxLevel 20 → —. - summon\attack1\info:
mobCount 1 → —. - summon\attack1\info\range:
lt (-400, -280) → —; rb (400, 140) → —.
- Principal (`common`):
maxLevel — → 20; damage — → 360 (x antigo=—; x novo=20); attackCount — → 2; mobCount — → 5. - summon\attack1\info:
attackCount — → 2; mobCount — → 5. - summon\attack1\info\range:
lt — → (-399, -280); rb — → (401, 140).
- Principal (`common`):
maxLevel — → 20; lt — → (-2000, -2000); rb — → (2000, 2000).
Classe 422 — Shadower
- Principal (`common`):
maxLevel 30 → 40.
- Principal (`common`):
maxLevel 30 → 40; lt (-400, -300) → (-2000, -2000); rb (400, 300) → (2000, 2000).
- Principal (`common`):
maxLevel 30 → —; damage 600 → — (x antigo=30; x novo=—); attackCount 3 → —; mobCount 1 → —; lt (-100, -120) → —; rb (-10, 0) → —.
- Principal (`common`):
maxLevel 30 → —; damage 200 → — (x antigo=30; x novo=—); mobCount 6 → —; lt (-200, -130) → —; rb (200, 70) → —.
- Principal (`common`):
maxLevel 30 → 40; damage 670 → 690 (x antigo=30; x novo=40); attackCount 2 → 5; mobCount 2+d(x/15) → 3+d(x/20); lt (-300, -110) → (-340, -165); rb (0, 0) → (20, 45).
- Principal (`common`):
maxLevel — → 40; damage — → 750 (x antigo=—; x novo=40); attackCount — → 4; mobCount — → 2; lt — → (-275, -100); rb — → (-10, 0).
- Principal (`common`):
maxLevel — → 5; damage — → 2150 (x antigo=—; x novo=5); attackCount — → 10; mobCount — → 3; lt — → (-455, -215); rb — → (60, 90).
Classe 434 — Dual Blade
- Principal (`common`):
maxLevel 30 → 40; lt (-400, -300) → (-2000, -2000); rb (400, 300) → (2000, 2000).
- Principal (`common`):
maxLevel 30 → 40; lt (-450, -75) → (-250, -75).
- Principal (`common`):
maxLevel 30 → 40; damage 165 → 345 (x antigo=30; x novo=40); attackCount 3 → 4; mobCount 3+d(x/10) → 3+d(x/30); lt (-100, -100) → (-260, -240); rb (100, 0) → (260, 10).
- Principal (`common`):
maxLevel 30 → 40; damage 105 → 290 (x antigo=30; x novo=40).
- Principal (`common`):
maxLevel — → 5; damage — → 1750 (x antigo=—; x novo=5); attackCount — → 10; mobCount — → 6; lt — → (-405, -205); rb — → (25, 80).
Classe 512 — Buccaneer
- Principal (`common`):
maxLevel 30 → 40; lt (-400, -300) → (-2000, -2000); rb (400, 300) → (2000, 2000).
- Principal (`common`):
maxLevel 30 → 40; damage 850 → 500 (x antigo=30; x novo=40); attackCount — → 2+(x/20).
- Principal (`common`):
maxLevel 30 → 40; damage 980 → 490 (x antigo=30; x novo=40); attackCount — → 4+d(x/20); mobCount 2+d(x/7) → 3+d(x/7).
- Principal (`common`):
maxLevel 30 → —; damage 440 → — (x antigo=30; x novo=—); attackCount 8 → —; mobCount 1 → —; lt (-300, -150) → —; rb (-20, 15) → —.
- Principal (`common`):
maxLevel 30 → 40.
- Principal (`common`):
maxLevel — → 40; damage — → 280 (x antigo=—; x novo=40); attackCount — → 8; mobCount — → 1; lt — → (-350, -150); rb — → (25, 40).
- Principal (`common`):
maxLevel 30 → —; damage 400 → — (x antigo=30; x novo=—); attackCount 6 → —. - afterimage\barehands\fist:
lt (-120, -60) → —; rb (0, 10) → —. - afterimage\knuckle\fist:
lt (-120, -60) → —; rb (0, 10) → —.
- Principal (`common`):
lt (-250, -150) → (-2000, -2000); rb (250, 150) → (2000, 2000).
- Principal (`common`):
lt (-400, -300) → (-2000, -2000); rb (400, 300) → (2000, 2000).
- Principal (`common`):
maxLevel — → 5; damage — → 1750 (x antigo=—; x novo=5); attackCount — → 10; mobCount — → 6; lt — → (-607, -255); rb — → (0, 30).
Classe 520 — Gunslinger
- Principal (`common`):
maxLevel — → 20; damage — → 1075 (x antigo=—; x novo=20); mobCount — → 3; lt — → (-150, -90); rb — → (150, 20).
- Principal (`common`):
damage 260 → 220; mobCount 3 → 2; lt (-250, -80) → (-300, -90).
- Principal (`common`):
maxLevel 20 → —; damage 160 → — (x antigo=20; x novo=—); mobCount 3+d(x/6) → —; lt (-110, -105) → —; rb (110, 35) → —.
- Principal (`common`):
mobCount 3 → 8; lt (-250, -80) → (-500, -150); rb (-20, 30) → (35, 40).
Classe 522 — Corsair
- summon\attack2\info:
mobCount 1 → —.
- Principal (`common`):
maxLevel 30 → 40; lt (-400, -300) → (-2000, -2000); rb (400, 300) → (2000, 2000).
- Principal (`common`):
damage 700 → 1400; mobCount 10 → 15.
- Principal (`common`):
maxLevel 30 → 40; damage 225 → 280 (x antigo=30; x novo=40); attackCount — → 1+(x/21); mobCount — → 1+(x/20).
- Principal (`common`):
maxLevel 10 → 20.
- Principal (`common`):
maxLevel 30 → 40; damage 300 → 630 (x antigo=30; x novo=40).
- Principal (`common`):
maxLevel 30 → 40; damage 900 → 590 (x antigo=30; x novo=40); attackCount — → 2; lt (-450, -80) → (-380, -180); rb (-10, 20) → (0, 10).
- Principal (`common`):
maxLevel — → 5; damage — → 1850 (x antigo=—; x novo=5); attackCount — → 10; mobCount — → 6; lt — → (-610, -190); rb — → (0, 130).
- Principal (`common`):
maxLevel — → 20; lt — → (-2000, -2000); rb — → (2000, 2000).
Classe 2111 — Aran — 3º avanço
- Principal (`common`):
damage 55 → 200.
- Principal (`common`):
maxLevel 20 → —; damage 1500 → — (x antigo=20; x novo=—); mobCount 6+d(x/5) → —; lt (-250, -80) → —; rb (250, 10) → —.
- Principal (`common`):
maxLevel 20 → —.
- Principal (`common`):
maxLevel — → 20; mobCount — → 10; lt — → (-2000, -2000); rb — → (2000, 2000).
Classe 2112 — Aran — 4º avanço
- Principal (`common`):
maxLevel 30 → 40; damage 830 → 640 (x antigo=30; x novo=40); attackCount — → 3.
- Principal (`common`):
maxLevel 30 → 40; lt (-400, -300) → (-2000, -2000); rb (400, 300) → (2000, 2000).
- Principal (`common`):
maxLevel 30 → 40; lt (-400, -300) → (-2000, -2000); rb (400, 300) → (2000, 2000).
- Principal (`common`):
maxLevel — → 5; damage — → 1500 (x antigo=—; x novo=5); attackCount — → 10; mobCount — → 6; lt — → (-620, -400); rb — → (100, 150).
- Principal (`common`):
maxLevel — → 40; damage — → 570 (x antigo=—; x novo=40); attackCount — → 5; mobCount — → 3; lt — → (-300, -230); rb — → (150, 70).
Classe 2217 — Evan — 9º crescimento
- Principal (`common`):
maxLevel 30 → 40; lt (-400, -300) → (-2000, -2000); rb (400, 300) → (2000, 2000).
- Principal (`common`):
damage 115 → 215.
Classe 2218 — Evan — 10º crescimento
- Principal (`common`):
damage 200 → 350; attackCount 3 → 2; mobCount 1 → 3+d(x/7).
- Principal (`common`):
maxLevel — → 5; damage — → 1825 (x antigo=—; x novo=5); attackCount — → 10; mobCount — → 6; lt — → (-420, -210); rb — → (0, 35).
Classe 3212 — Battle Mage — 4º avanço
- Principal (`common`):
maxLevel 30 → 40.
- Principal (`common`):
maxLevel 30 → 40.
- Principal (`common`):
maxLevel 30 → —; damage 145 → — (x antigo=30; x novo=—); attackCount 6 → —; mobCount 6 → —; lt (-180, -90) → —; rb (10, 10) → —. - afterimage\mace\finishBlow:
lt (-77, -61) → —; rb (0, -9) → —.
- Principal (`common`):
maxLevel 30 → —; damage 1000 → — (x antigo=30; x novo=—); mobCount 6 → —; lt (-100, -130) → —; rb (100, 4) → —.
- Principal (`common`):
maxLevel 30 → 40; lt (-400, -300) → (-2000, -2000); rb (400, 300) → (2000, 2000).
- Principal (`common`):
maxLevel — → 5; damage — → 2000 (x antigo=—; x novo=5); attackCount — → 10; mobCount — → 6; lt — → (-500, -230); rb — → (85, 80). - afterimage\mace\finishBlow:
lt — → (-77, -61); rb — → (0, -9).
- Principal (`common`):
maxLevel — → 40; damage — → 380 (x antigo=—; x novo=40); attackCount — → 6; mobCount — → 2+(x/20); lt — → (-370, -120); rb — → (85, 70). - afterimage\mace\finishBlow:
lt — → (-77, -61); rb — → (0, -9).
- Principal (`common`):
maxLevel — → 40; damage — → 460 (x antigo=—; x novo=40); attackCount — → 4; mobCount — → 2; lt — → (-425, -125); rb — → (100, 70).
Classe 3312 — Wild Hunter — 4º avanço
- Principal (`common`):
damage 40 → 300; lt (-400, -350) → (-550, -350); rb (400, 250) → (550, 250).
- Principal (`common`):
maxLevel 30 → 40; damage 850 → 650 (x antigo=30; x novo=40); attackCount — → 4; mobCount 8 → 6.
- Principal (`common`):
maxLevel — → 5; damage — → 1750 (x antigo=—; x novo=5); attackCount — → 10; mobCount — → 6; lt — → (-720, -310); rb — → (50, 120).
- Principal (`common`):
maxLevel 30 → 40; lt (-400, -300) → (-2000, -2000); rb (400, 300) → (2000, 2000).
- Principal (`common`):
maxLevel 30 → 40.
- Principal (`common`):
maxLevel 30 → 40; lt (-400, -300) → (-2000, -2000); rb (400, 300) → (2000, 2000).
- Principal (`common`):
maxLevel 30 → 40; damage 220 → 220 (x antigo=30; x novo=40); attackCount — → 1+(x/30).
- Principal (`common`):
maxLevel — → 40; damage — → 650 (x antigo=—; x novo=40); attackCount — → 4; mobCount — → 6+(x/40); lt — → (-315, -100); rb — → (270, 60).
Classe 3511 — Mechanic — 3º avanço
- Principal (`common`):
damage 80 → 280.
Classe 3512 — Mechanic — 4º avanço
- Principal (`common`):
maxLevel 30 → 40; damage 100 → 300 (x antigo=30; x novo=40).
- Principal (`common`):
maxLevel 30 → 40; lt (-400, -300) → (-2000, -2000); rb (400, 300) → (2000, 2000).
- Principal (`common`):
maxLevel 20 → 40.
- Principal (`common`):
maxLevel 30 → 40; damage 360 → 750 (x antigo=30; x novo=40); attackCount 3 → 4.
- Principal (`common`):
damage 75 → 280.
- Principal (`common`):
maxLevel — → 5; damage — → 1850 (x antigo=—; x novo=5); attackCount — → 10; mobCount — → 6; lt — → (-540, -235); rb — → (30, 65).